"We don't think that's possible without breaking the game," Johnston explained. And while the team made the demo, it's at this point that he first expressed some reservations about following a F2P model. In the midst of development, though, his team was suddenly asked to make a slice of the game playable for upper management, for reasons he didn't know at the time. This was intended to be a leg up for players who were struggling, as a way to overcome a particular obstacle. In an interview with MinnMax, Johnston said that the seed of microtransactions in Plants vs Zombies 2 was part of its original design, with the idea of plant food. The original producer of the game, Matt Johnston, has opened up about what was going on behind the scenes as those decisions were being made. Plants vs Zombies 2 wasn't what a lot of fans expected out of a sequel to the classic strategy game, as it was rife with microtransactions that many players said felt like hitting a free-to-play wall.
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